![]() It's a system designed to give you as much in-depth data as you want - or indeed as little, for at-a-glance viewing - all derived from video captures of each respective GPU to ensure a precise reproduction of actual performance. Remember that you can mouse over to see various stats and click to toggle between the raw averages and percentage differences. ![]() Beneath that you'll see our barcharts, which are generated from these frame-time metrics. Play the YouTube video for each title to see the recorded frame-rate and frame-time metrics from each card throughout our test scene. However, if you're on a desktop or laptop, you get the full-fat DF experience. If you're reading this on mobile, you'll get the basic presentation: a table with average frame-rate and lowest one per cent measurements allowing for quick comparisons between different cards. ![]() In each case, the CPU is well-utilised to ensure that we're not too badly bottlenecked there, allowing the graphics card to run close to full tilt even at 1080p and 1440p.īefore we get into the games themselves, it's worth mentioning how are our benchmark results are presented. So why do we expect greater gains in these titles than in others? Well, each game here is relatively recent - Shadow of the Tomb Raider is the oldest at around two years old - and all four use a modern graphics API, such as DirectX 12 or Vulkan. The RTX 3090 is based around a fully-enabled version of the same GPU as the RTX 3080, so it stands to reason that these titles should also show Nvidia's new Titan-grade graphics card at its best. These games showed the power of the RTX 3080 in the best light, with gains in the region of 80 per cent above the outgoing RTX 2080 - so it's no surprise that Nvidia selected them for our early preview of 3080 performance. The first four games we're testing here will be familiar to anyone that read our RTX 3080 review: Doom Eternal, Control, Borderlands 3 and Shadow of the Tomb Raider.
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